Friday 9 May 2014

Film Context Exemplar Grid

Contexts

Keywords from question and associated terminology
Describe the context - who, what, why it happened?
Explain the effect on/how it shaped/impacts film PDE
Give examples of Film texts
Technological
1. 3D
2. Online Piracy
- Digital cinema network
- Greatly extended audience  choice
- Since 2000 onwards
- Advanced broadband since 2000 – Therefore Online Piracy was invented. – For a “Unbelievable”/ Real experience, 3D was reinvented 
- Don’t want to take risks (risk adverse) = Formulaic films (present)
Production – piracy has affected the revenue so they make more sequels and prequels to films – Distribution And Exhibition- they’ve now made Netflix, Hulu andletmewatchthis.com. The production companies have taken an ownership over them.
Amazing Spider Man 2 in 3D
- Captain America 2 in 3D
- Rio 2 in 3D
Netflix
- Youtube
- Hulu
Social
1. Audience attendance
2. Audience attitude
- Recent years
-Audience choice
- In UK
- Due to the technological problems listed above – Cinema attendance started dropping, as people found movies just a click away. – At home means it’s free, and more convenient – So people don’t want to go to the cinema and pay so much money
Pre – production - Due to audiences decisions on watching pirated movies online. Studios put pressure on directors to make 3D films, for an unbelievable experience – Tis will bring the audience back into the cinema
-  People prefer staying at home because it’s free and convenience
- 19% of theatrical sales have decreased whist ticket prices have been rising!

Economic
1. Recession
2. Piracy – Multiplatform devices (phones, iphone, ipad etc)
- Introduction
- Agree with statement?
- Audience choice
Recession – Renting more movie cause it’s cheaper compared to the cinema ticket prices. – Pirated videos have become available on mobile phones – This give audience more comfort and another reason to stay away from the cinema.
* Similar to the other points made above.
36% of people staying home due to recession
- 93% increase in mobile data use of which 69% represented videos

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